Lone Henchman

Sometimes about tools, sometimes about graphics, sometimes I just ramble.

Writing a Content Build Tool

Building Content: Just-In-Time Dependency Graphs

So, I've got a little toy hobby game project that I've been working on for ages, and it has content. And that content has to be built. And building content is very annoying, mostly because it tends to have dependencies that're really hard to quickly extract ahead of time. So... I decided not to, and I built myself a build system that builds the dependency graph and the content at the same time.

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Building Content: Scripting With C#

A few weeks ago I wrote about my toy content builder. Today, I'm writing a little bit more about it.

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Building Content: Parameter Packs and their C# Code Generators

In an earlier post in this series I worte about content identity being tied to the parameters used to build that content. This means that the parameter packs which drive builders are one of the major load-bearing elements of the overall design. In this post I'll describe the C# compiler plugin which makes their implementation both easier and much more reliably correct.

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