Posts tagged: Vulkan
Vulkan Memory Types 07 Sep 2025
Picking up the discussion on memory and caching: how does this all interact with an external processor such as a GPU? GPUs are an intersting addition to this discussion because their operation is very memory-bound and very very multi-core. They also run alongside CPUs. This makes things ...complicated.
Read more...Rendering an Infinite Grid 01 Sep 2025
I've been working on a little VR project for a while, and one of the first things I needed at the start was something to stand on. So I made an infinite grid to be my floor. Here's how it works.
Read more...Camera Math 07 Aug 2025
Nothing special here, just stashing away some math I don't enjoy having to look up again and again.
Read more...Dynamic Descriptor Pools 01 Aug 2025
A couple days ago I wrote about my dynamic_buffer
helper which I use to push things like uniform blocks to the GPU without worrying too much about preallocating the exact amount of memory I need at application startup. Here's another helper which I use to make allocating descriptor sets easy.
Dynamic Graphics Buffers 30 Jul 2025
Yesterday, I described a ring buffer allocator suitable for pushing data to a GPU. Today, I'm using that allocator to manage a dynamic buffer suitable for sending things like blocks of uniforms up to the GPU which automatically grows when necessary.
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